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Combos kof 2002 para pc
Combos kof 2002 para pc











May do as anti-air vs hop in a pinch, but doesn't reach high enough for this purpose. Very nice to stop and interrupt a grounded opponent. B is a great long poke that comes out fast and hits very far. A is fast and works ok vs short hop, but the range could be longer. Can be interchanged with cl.C in most combos. Marginally slower, but works a little better as a meaty, and may help get more damage in some combos due to pushback. cl.D is very similar to cl.C, except it hits once.Fast, hits twice and cancelable on both hits. cl.A hits crouching opponents and is chain-able into itself, cl.B, cr.Regardless, Terry is a good pick for those looking to learn KoF, and a decent "battery" character. Last but not least, his combos with meter aren't very good either. In this game, he also lacks a good DP and has to rely on a very unsafe charge reversal, which puts him a bit behind most other "simple" characters. His "shoto" tools aren't very strong, and although he has a lot of different specials, half of them are somewhat gimmicky. That said, Terry doesn't really have much beside that.

combos kof 2002 para pc

Terry doesn't really have any crazy mixups or tricks to him, but he makes up for it with good meterless damage, nice blockstrings, and abusable moves like Burn Knuckle. He is a simple character akin to Street Fighter's shotos, with easy combos and a lot of safe-ish moves, and this made him a go-to pick for beginners in the game. Terry Bogard is a classic SNK hero whose popularity has spread way beyond his original series, Fatal Fury.













Combos kof 2002 para pc