

KEN SMASH ULTIMATE FRAME DATA RAR
In order to be able to pull this off, you'll need to become very good at using a RAR back air (reverse aerial rush). However, it is difficult to pull off because Ryu automatically faces his opponent in 1v1 battles. Ryu's Back Air is a technique that comes out quickly and has high damage. Additionally, you can connect it to Shoryuken depending on how you hit it. Ryu's Forward Air has a long lasting hitbox and deals excellent damage. It's a good landing option for opponents that try and catch your landing. Ryu's Neutral Air has a long lasting hitbox, so it's easy to hit approaching opponents with it. (← or → Opposite of the direction you are facing + A while airborne) (Hold ← or → in the direction you are facing + A while airborne) You can hit opponents on the ledge, so use this move out of a dash for a quick punish. Ryu's Down Smash comes out quickly and has good range. Ryu's Up Smash comes out quickly and can be used out of shield, so use it to counter your opponent's big moves with long end lag. It's mostly used to hit opponents recovering at the ledge. Ryu's Forward Smash is a kick that has him advance slightly when he performs it, so its hitbox has good range. SInce your opponent gets launched lightly, you can combo this into Hadouken. If you hold attack for a long time, you can perform a long-reaching sweep. This move can also start a combo that leads into Shoryuken. Ryu's Down Tilt can activate a short kick by pressing attack briefly. It's very potent when used to punish an opponent's ledge jump. This can be used as a starting point for a combo that links into a Shoryuken, so use it to KO opponents with high percents. Ryu's Forward Tilt releases a quick elbow attack by pressing the Attack button briefly. Additionally, the light far forward tilt has good range, and is a good poking tool. This is move is great to use after conditioning your opponent to shield a lot. Ryu's heavy Forward Tilt is a downward punch that can break shields when the A button is held. It can be used to whiff punish, and to catch an opponent in landing lag. Ryu's Dash Attack has a quick startup and long-lasting hitbox. Depending on how close Ryu is to an opponent when using the move, the startup and damage will differ. Jabs can be used as a counter to approaching opponents.

Ryu's jab can be comboed into a Shoryuken. This can be used easily after performing Ftilts or Downtilts.įocus Attack → Backstep (Cancel Focus Attack's Animation)→Short Hop→Nair→DTilt→DTilt→Shoryuken(↘↓↘+AorB) Command NameĪ shorter input for Shakunetsu that doesn't force Ryu into performing a back step.Īn alternate input to Shoryuken. These commands can be used to execute these moves without relying on the regular input that was listed on the command list. Grants increased invulnerability (Iframes) and more damage than the standard input. List of Ryu's Command Inputs Command-Input Moves Command Nameĭeals 1.25 more damage than the regular Hadoken.Ī stronger Hadoken that deals multiple hit at the enemy.ĭeals 1.16 times more damage than the regular input.

・Struggles to land when put in disadvantage ・Somewhat high execution (getting used to command inputs and auto-turn) ・Poor recovery makes him easy to edgeguard

・Always faces the opponent, and thus cannot use Bair easily ・Will auto-turn to face 1 vs 1 opponents, making it easy to hit his moves ・Has a good projectile (neutral special and Shakunetsu Hadoken) ・When using the command-input, Shryuken KOs foes very early See Our Tier List Here! Ryu's Strengths and Weaknesses Strengths Ryu players will need to be careful not to get edgeguarded and be creative with their approachーif they can find an opening and take advantage of it, they can be rewarded greatly! This also makes it a bit difficult for Ryu to approach opponents in order to start combos. His attacks also lack range, and thus he struggles against swordies and characters with projectiles. Ryu has somewhat underwhelming mobility, as well as a poor recovery. His deadly combo game and powerful finishers allow him to deal devastating damage to opponents after finding an opening. Ryu also has the Shakunetsu Hadoken, a fire-based Hadoken projectile. Ryu has very potent combos and powerful moves like Shoryuken (Command Input) and Down Aerial that are great for KOing. Smash Ultimate Ryu has the unique mechanic (shared with Ken and Terry), which allows him to always face an opponent in 1 vs 1 battles. A close range brawler with explosive kill power
